Plot Reset Tip! (Pattern Breaking)
Note that this is from my experience and results may or may not vary.
What you do:
Begin plot resetting as you normally would. For your first 4-6 (or so) attempts, be sure to press the power button, then the home button and relaunch the game (when you aren’t satisfied with a plot). You may have noticed that the villager plots tend to be in the same 2-3 (approximate) general areas. The above method (what I italicized) has a tendency to create this “pattern”. If this pattern doesn’t fit your needs, then breaking it is necessary.
To break the pattern, instead of pressing the power button then home button, completely power off your 3DS (when you aren’t satisfied with the plot). From here, you can continue to do the power button + home method (about 4-6 times again) because a new pattern has been created. If you are still unsatisfied with this new pattern, repeat these steps by breaking the pattern and testing out the new one.
Let’s say you’re a perfectionist and you’re trying to get a plot in the exact 3x3 area. If the pattern is placing the plot in the general area (close to where you want it to be), then continue using the power button + home method, and with enough luck/patience you might get it!
I hope this gave a bit more insight! ^-^b
Fairytale bridge path QRs
Since some people asked for them!
Plain version with no borders (Total pieces: 8)
This has less color and doesn’t look as fancy as the version with borders, but it takes up fewer pattern slots and might look nice lined with bushes. The path is basically made up of a repeated 2x2 tile. A 2x2 tiled path on its own is kind of limiting, though, because what if you need a path to end after an odd number of squares? So I also made pieces for this purpose that will connect with the main path. Just stick those 2x1 tiles in between two 2x2 tiles, and the path can “end” on an odd number of squares (if that makes sense).
Horizontal pieces (6)
Vertical pieces (6)
Top left corner (4)
Top right corner (4)
Bottom left corner (4)
Bottom right corner (4)
Total pieces: 28
Unfortunately, the bordered version of the path takes up a lot more pattern slots and requires three characters to hold (unless you don’t need some of the pieces in order to path your town).
Also, I’d just like to point out that this isn’t the exact version of the path I have in my town, because the one in my town has little slivers on the edges that are supposed to blend in with the current grass color in my town. Since I don’t have versions of the path that will blend in with all the different grass colors throughout the different seasons (I don’t even know all the different grass colors), I can’t really post that version (yet?).